Lindsay Lipschultz
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Lindsay Lipschultz
  • About Me
  • Projects
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September 2023 - March 2024

RemindRx

For on-the-go individuals who struggle to remember to take their medications, the RemindRx Pods carry your medication safely and alerts you to bring your medication from home and take it while on-the-go 

Project Purpose

Master's Thesis for Northwestern Engineering Design Innovation program

Client

Chronic medication users who struggle to take medications on time

Opportunity

A product that ensures medications are present when needed, provides discreet reminders, and feedback that medication has been taken

Skills

  • Secondary research
  • User data collection and analysis
  • User interviews
  • White space finding
  • Low- and high-fidelity Prototyping
  • Usability study design and execution
  • Mechatronics
  • Product renderings
  • App wireframing
  • Product pitching

Solution

The RemindRx product suite is a medication management tool that integrates an on-the-go medication container with a smartphone app. The RemindRx pod and app together ensure that the user takes their medication with them when they leave home, provides discreet and environmentally-aware reminders, and follows up until the medication is taken.

Design Process

Secondary Research

Secondary Research

Secondary Research

I researched topics that aligned with my personal mission to improve the livelihood of others to find an area in which to focus my Thesis. I found medication adherence to be an area with unmet needs and whitespace opportunity and begin digging deeper...

Crowd Sourcing

Secondary Research

Secondary Research

I launched a survey to begin understanding what hurdles prevent them from adhering to their medication regimens. The results led me to focus on helping people take medications with them and take them on time wherever they are.

User Research

Secondary Research

User Research

Out of the 150 survey respondents, I interviewed 10 people who indicated they have challenges remembering to take their medication regularly. These discussions led to insights around feelings of shame or embarrassment when taking medication in public, as well as ineffectual tools, lack of routine and lack of confirmation when medication has been taken leading to missed doses.

Prototyping

Co-Design and Usability

User Research

Using several brainstorming techniques such as the grid method, combining the needs of situation and a medication requirement, I generated over 20 initial product concepts. I built low-fidelity prototypes of each to use in co-design sessions with potential users.

Co-Design and Usability

Co-Design and Usability

Co-Design and Usability

I conducted co-design sessions with 10 more survey respondents to develop product requirements and mold product concepts into desirable solutions. A successful product would need to ensure medications were present when needed, give non-intrusive reminders to take them, and provide reassurance that the medication was taken.

The Final Product

Co-Design and Usability

Co-Design and Usability

 I used iterative prototyping and ad-hoc feedback to perfect product interactions, both physically and digitally. The final design of RemindRx is a suite of smart medication pods with app integration that ensure medications are brought from home and taken on time while on-the-go.

Secondary Research

Need-Finding and Competitive Landscape Analysis

I wanted to dedicate my master's Thesis project toward something impactful and meaningful for others. I explored areas that combined my passion for public health with other interests such as community building, accessibility, and gardening. I dove deeper into the areas of medication adherence, vaccine accessibility, and community building with plants.


The topic of medication adherence showed a large need when I looked at the plethora of products offered to support medication management, but research showed that nonadherence can account for up to 50% of treatment failures, around 125,000 deaths, and up to 25% of hospitalizations each year in the United States [1]. I was also excited to choose a topic that would allow me to develop product design skills. 

The competitive landscape included "dumb" pill organizers, elaborate and expensive medication dispensers [2,3] that could not be taken on the go, and simple phone apps that alert users when it is time to take medications. I saw an opportunity for a product that would remind users to take their medication when them when they are leaving home for the day.

Crowd Sourcing

Survey Design and Analysis

I needed to learn more about what barriers people faced that resulted in low adherence rates. Diving into the themes I had found in my research (such as managing multiple prescriptions, short-term medications, travelling, irregular schedules), I launched a survey to draw out specific pain points people were experiencing.


The questions asked about quantity and form of medications taken, how frequently they needed to be taken, and the regularity with which people followed their medication schedules. To understand the use cases in which a solution product may be used, I included questions about frequency of supplement and over-the-counter medication usage, any challenges that arose during travelling, and whether responders provided or received any caregiving around managing medications. 


My survey reached over 150 participants with a wide range of demographics. The responses revealed trends in irregular schedules resulting in missed doses and being on-the-go exacerbating challenges with remembering to take medications.

See a snippet of the open-ended feedback I received from the survey responses above. These are all of the challenges people shared that got in the way of them taking their medication on time. Themes included not having "visible" (or self-apparent) symptoms, being busy at the time the medication needed to be taken, and deviating from or not having a routine that included taking the medication.

User research

In-Home and Virtual Interviews and Insight Generation

To learn more about the specific medication regimens and environments in which people needed to manage their medications, I conducted interviews with 10 of the survey participants who indicated they had challenges adhering to their medications, choosing those who indicated irregular schedules or being away from home played a role in their low adherence. I spoke to them about their routines, medication organization tools, and I began focusing on what was happening when they missed a dose of a medication and what tools they had tried to use to aid their medication management.


The feedback I received in the interviews showed commonalities between the users around difficulty remembering to prepare medications to bring on-the-go, not having adequate medication storage solutions, feeling embarrassment when needing to take medications in public, and not being able to remember if a dose was taken or not. These themes led me to develop the following insights:



When the stories of the people I interviewed were considered alongside the "Adherence Loop" framework [4], it became clear that prompting the users to take their medications was the link most often missing and would be a valuable place to focus my design efforts.


The problem lies in a lack of successful cues and reminders to prompt people into action. The regimen may be hard to keep track of due to inconsistency, not being memorable, or being alien to the patient’s other routines.

Prototyping

Brainstorming and Low-Fidelity Prototyping

With the understanding that my solution needed to support people in remembering to take their medication with them on-the-go, take it discreetly, and prompt them to take it on time in a wide range of environments, I set out brainstorming product concepts. 


One of the ways I stimulated ideation was utilization of the grid method, which combines a form of medication with a given scenario to stimulate imagining concepts that would allow someone to successfully take their medication in that situation. 



 I generated over 20 concepts for products that would address at least one of the insights generated from the user research. 

  I also built low-fidelity prototypes of each of the concepts to bring to co-design sessions and develop further with my potential user base

Co-Design and Usability

Co-Design Sessions, Concept Refinement, and Product Requirements

I conducted co-design sessions with participants recruited from the Northwestern area (via posters). It was important to recruit locally so that the sessions could be held in person, as they focused on developing the form and function of the design through interaction with the prototypes and analogous objects. 


During the sessions, I asked the participants about their routines and requirements for taking their medications. Then, we dove into each of the prototypes and how each one might help them improve their adherence. Once we had explored the benefits and shortcomings of each product, we developed a "dream product" that combined the best offerings of the prototypes or any other wish list features. I brought in the ideas developed in the previous sessions with each new participant to gain feedback and iterate solutions as they were being generated.


The ideal product for most users needed to be simple to operate, look discreet (not like a pill container from the pharmacy), and provide the option for combination of haptic feedback from the device and phone notifications. The users also indicated that they were likely to "X" out of reminders from their phone when it alerted them to take their medicine, so I realized the product would need to provide follow-up reminders until the medication was actually taken.

The takeaways of the co-design sessions were requirements the product should meet to successfully serve the user in remembering bring medication from home and discreetly take it on time while on-the-go. Those requirements were:


  • Remind user to refill once home
  • Detect whether the container is full when leaving home
  • Compartments for each “dose event” of pills (all pills taken at 1 time in the day)
  • Shouldn’t be disruptive to others
  • Provide feedback of whether medication has been taken

I also used a variety of supplements and vitamins along with various gum, mint, and pill containers to begin refining the requirements around the capacity of the medication pod. This activity generated requirements for the shape, size, and ergonomics of the medication container element of the design:


  • Stay securely closed when not trying to open it
  • Be able to open without spilling pills
  • Close with a "snap of security"
  • Just big enough to fit all needed pills and fit comfortably in a pants pocket
  • Thick enough to protect gummies & probiotics from body heat

The Final Product

Designing Product Interactions, Iterative Prototyping, and The Full Product Offering

With the product requirements understood, I was able to iterate on the concepts developed during the co-design sessions. To concepts explored during the co-design sessions were a doorframe sensor (similar to a retail store's security sensors) that reminded users to take their medications when leaving home, and a pill container that would vibrate at a programmed time until the latch was opened. I combined the merits of these concepts with the other insights and feedback from the sessions to develop my final product.


Together, those ideas morphed into a smartphone-connected medication pod that would detect if it was left behind or empty when the user left home and provide discreet "smart" reminders that could be snoozed in decreasing time periods until the pod was detected to be emptied, among other features such as reminding users to refill their pod when they returned home.


To perfect the design of the physical component of the product, I used Solidworks and 3D printed mockups to iterate the shape and size of the three different container sizes (the mini, pocket, and combo pods) to be able to accommodate the needs of users based on the quantity and types of medication they take throughout the day. I then perfected the design of the hinges and clasp for a smooth opening experience and a "snap of security" when closing the pods. And finally, I improved the design of the divider in the ComboPod to be able to accommodate a birth control package or be fully removable.


I also built a prototype that could detect when the Pod had been filled and emptied using a time of flight sensor, which uses the amount of time required for a laser light to bounce back from the surface in front of it to measure how far it is from that surface. If the laser hit a pill in the container, it would bounce back faster than if the container was empty. At the designated time, it would vibrate to remind the user to take their medication until the sensor detected the Pod had been emptied.

I used Figma to wireframe an interactive app prototype.

The Final Pitch

I developed a logo and brand guide to use in my product pitch and final presentation of my Master's Thesis project to the Northwestern Engineering Design and Innovation faculty.

I used industrial design to create a feature highlight board that showcased the functions of the product suite.

In the future I would love to continue developing this product by creating a fully-functional prototype and app and expanding the product line to accommodate all medication forms.

Sources

 [1] U.S. Pharmacist: https://www.uspharmacist.com/article/medication-adherence-the-elephant-in-the-room#:~:text=Nonadherence%20can%20account%20for%20up,chronic%20medications%20is%20around%2050%25.

[2] Live Fine automatic pill dispenser: https://www.livefineproduct.com/collections/pill-dispensers

[3] Mymemo pill dispenser: https://www.mymemo.care/en/product/1/mymemo-pill-dispenser.html

[4] IDEO: https://doi.org/10.1037/E577642012-035

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